Understanding+the+Digital+Generation

=**Understanding the Digital Generation**=

Ian Jukes and Lee Crockett

 * Brain development is changing due to digital bombardment
 * Our kids are neurologically different and therefore interact differently - neuroplasticity
 * Information processing is no longer linear
 * Digital readers read in an F-pattern, not a Z-pattern like traditional readers

NSBA - "Ignoring digital lifestyle of our students will lose our students. We're "blowing it".

Digital Learners Learning Styles
 * Students want to see rapid release of information, educators prefer time-release
 * Students want parallel processing/multi-tasking, educators prefer linear processing
 * Effective multi-tasking requires a good memory and task switching
 * Research on multi-tasking - 40% less focus versus single-taskers
 * We must teach our kids the skills that they need to become better multi-taskers
 * Students want media over text, educators want text
 * Role of text is to provide more detail on data that is absorbed through visual media
 * Research - 90% of 2500 image content is recalled after 72 hours, 63% after 1 year.
 * Research - Only 10% of a lecture model is recalled after 72 hours
 * Students want random access to hyper-linked media, educators prefer linear, logical, and sequenced information
 * Students want to network simultaneously with others, educators prefer independent work prior to networking
 * The web does not exist in a separate world, like in most educator's world
 * Students prefer to learn "just-in-time", educators prefer to learn "just-in-case"
 * The idea of a career for life is very uncommon
 * "Just-in-time" adaptation matches the model of tomorrow's careers
 * Students are looking for immediate and deferred gratification, educators prefer deferred gratification
 * Video game developers require players to make decisions every .5-1 second with feedback, based upon their decisions, every 7-10 seconds
 * Educators give feedback every __**25 MINUTES**__

Problem
 * What gets measured gets done
 * Global digital-age skills are not a part of those things presently measured

Fluency in a Global Digital Age - What allows a digital citizen to be successful?
 * Solution Fluency
 * Define the problem
 * Discover the problem
 * Dream
 * Design - gap-analysis
 * Deliver - In the "real" world, we need to ship.
 * Debrief - Analyze workflow and product
 * Information Fluency
 * Ask
 * Acquire
 * Analyze and Authenticate the material
 * Apply within the present context
 * Assess
 * Creativity Fluency
 * Rapid shift in our economy is moving to design, as functionality is similar across most products
 * Successful business must combine business and finance with artistry and creativity
 * We CAN'T compete with the Far East financially, we must compete by design
 * Media Fluency
 * Media must match the message appropriately
 * Not just about language.
 * How do we communicate, inspire, and change
 * Collaboration Fluency
 * "The Digital Diet" - Book written by Ian, Lee, and one other author in a completely digital environment. Never did they meet face-to-face to complete

There must be a balance between traditional literacy and 21st Century Fluencies We are 10 YEARS into the 21st Century and we're still debating these issues! Kids are NOT **DISabled**, they are **OTHERabled** and the traditional leaders are trying to confine them to the traditional model of education We are trying to use standardized tests on non-standardized students There is a place for traditional learning, however, it cannot be the only literacy for today's students -- BALANCE

www.committedsardine.com for resources and "Commit Me"

Presentation Style: All images to support presentation, very little text.